![]() Here's a selection of holding type items from the core rules. I don't know about you or the rest of the world, but I always keep track of my ammunition and as a DM expect my players to do the same.Īs for the item in question, I think it is pretty severely undercosted. ![]() Thus, with a magic weapon, the swift quiver would allow you to bypass resistances/immunities to non-magical attacks.I think the cost is a bit lower then it should be, but seeing as in every game I've been in nobodies even bothered worrying about where your pulling your arrows out of or if your quiver has run out yet I'd let the price slide. 5e DnD List Dungeon Masters Guide>Magic Items 5e DnD List Dungeon Masters Guide. Thus, if you fire any arrows from swift quiver with a magical weapon, those arrows are considered magical and the attack is considered to be delivered by a magical source. 5thSRD Gamemaster rules Magic items Efficient Quiver Wondrous item. Immunity to non-magical attacks and damage. It is considered magical for the purpose of overcoming resistance and If a magic weapon has the ammunition property, ammunition fired from However, arrows would bypass resistance if fired from a magical weaponĪmmunition fired from a magical weapon is considered magical: Neither effect does direct damage (nowhere in the spell does it say it does XdY damage) so there is no contradiction in rulings here. Swift quiver does two things: give you infinite nonmagical ammo, and gives you a bonus action you can make extra attacks with. Regardless of damage type, the direct damage of a spell is magical. If the bow is nonmagical then it won't count as a magical attack. However, this is an attack granted by a magical source (a spell), but it is not actually delivered by the spell - it is delivered by your bow. On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. You might point to this as a counterpoint: Quiver of Ehlonna: 1,000: Spellwrought Tattoo 3rd Level: 1,000: Wand of the War Mage +1: 1,000: Cloak of Elvenkind. This explicitly says that the ammo is nonmagical and thus won't count as a magical source for the attack. Prices you can use for magic items if you want them to be buyable or sellable in your game. ![]() You transmute your quiver so it produces an endless supply of Particular creatures are even resistant or immune to damage from nonmagical attacks (a magical attack is an attack delivered by a spell, a magic item, or another magical source). The same MM errata explainings what magical attacks actually are: ![]() Unfortunately, this spell can be used in conjuncation. Overall Notes: Being able to make two extra attacks a bonus action is quite strong for ranged rangers, especially if you have picked up the Sharpshooter feat. The reason is simple: swift quiver does not deliver a magical attack. This means that swift quiver is a great spell and you should strongly consider this spell for your character. Swift quiver alone doesn't bypass resistance to nonmagical attacks So, going forward in this answer, I will ascertain how swift quiver applies to this new wording. This includes your example of a werewolf which says:ĭamage Immunities: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered. 6 gp is the cost of a single masterwork arrow (300 gp / 50 since ammunition costs ¹ what a weapon would otherwise cost). As a hint, notice in the cost that it notes 150 gp (plus 6 gp for masterwork arrow), as the cost to create the otherwise 306-gp item. Throughout the book, instances of “nonmagical weapons” in Damage Resistances/Immunities entries have been replaced with “nonmagical attacks.” Twenty arrows costs 20× the listed price. There is no such thing as resistance/immunity to non-magical weapons anymoreĭamage Resistances/Immunities. ![]()
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